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King Ludvig
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Text File
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1990-04-20
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2KB
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44 lines
{King Ludvig - The Mad Robot
Matthew Sakai,4/20/90 (A totally new concept)}
begin: x 150 > ri le ife
ri: drop
rig: x 280 > slowr if 5 speedx' store collision help if rig jump
le: drop
lef: x 20 < slowl if -5 speedx' store collision help if lef jump
slowr: x 288 > stopr if 1 speedx' store collision help if slowr jump
slowl: x 12 < stopl if -1 speedx' store collision help if slowl jump
stopr: 0 speedx' store -10 speedy' store 0 aim' store
up: y 31 < upleft if radar mnx if y 31 < upleft if collision kilu if up jump
left: x 31 < leftdown if radar mpy if x 31 < leftdown if collision kill if left jump
stopl: 0 speedx' store 10 speedy' store 180 aim' store
down: y 270 > downright if radar mpx if y 270 > downright if collision kild if down jump
right: x 270 > rightup if radar mny if x 270 > rightup if collision kilr if right jump
upleft: 0 speedy' store 270 aim' store -10 speedx' store left jump
leftdown: 0 speedx' store 180 aim' store 10 speedy' store down jump
downright: 0 speedy' store 90 aim' store 10 speedx' store right jump
rightup: 0 speedx' store 0 aim' store -10 speedy' store up jump
kill: x 230 < nukl kil ife
kilu: y 230 < nuku kiu ife
kilr: x 70 > nukr kir ife
kild: y 70 > nukd kid ife
kil: range killl if 225 aim' store range killl if 180 aim' store range killl if collision help if return
kiu: range killl if 315 aim' store range killl if 270 aim' store range killl if collision help if return
kir: range killl if 45 aim' store range killl if 0 aim' store range killl if collision help if return
kid: range killl if 135 aim' store range killl if 90 aim' store range killl if collision help if return
killl: range 30 > junk if collision not junk if energy fire' store drop collision ki if return
ki: drop nop nop nop nop nop nop nop 50 fire' store collision ki if drop return
nukl: 6 speedx' store energy nuke' store 90 aim' store
nul: x 270 > upleft if radar mpy if collision kilr if nul jump
nuku: 6 speedy' store energy nuke' store 180 aim' store
nuu: y 270 > rightup if radar mnx if collision kild if nuu jump
nukr: -6 speedx' store energy nuke' store 270 aim' store
nur: x 31 < downright if radar mnx if collision kill if nur jump
nukd: -6 speedy' store energy nuke' store 0 aim' store
nud: x 31 < leftdown if radar mpx if collision kilu if nud jump
help: aim 60 + aim' store range killl if collision help if return
junk: drop return
mpx: 10 movex' store return
mpy: 10 movey' store return
mnx: -10 movex' store return
mny: -10 movey' store return